As we teach and learn in Spartans, best way for raising of stats: http://board.bite-fight.us/index.php?page=Thread&threadID=13722
Or, in case that post is removed from the link:
"Ok everyone, calm down with the complaints about the update already.
Here's the explanation for you all to gnaw on and digest a lil.
As a game designer and developer, I'm pretty familiar with the systems
of checks and balances that we game creators utilize to properly guide
gameplay within our combat systems and questing systems and whatnot. So
it's easy for me to look at a glance at the BF systems and realize (for
the most part) exactly how they are intended to work, even if they're
broken and being abused by 99% of their player base.
But the update has for the most part FIXED the broken bits of their
system, which makes the abuses most of the players have been using not
work anymore.
What abuses am I talking about?
The basic method of stat-advancement and algorithm use.
In laymans terms...
They made the "oh that's not an important stat" problem get repaired so
that it IS important now. Which means that everyone who neglected
certain stats are now floundering in their combat and wondering why
they're losing so much health so quickly. But for those players that
have actually been following the combat system's INTENDED levelling
structure, they're seeing massive improvements on their combat and
gameplay in general.
Here's the basic breakdown:
Force is the most expensive stat. It's power multiplier is 2.6
Charisma and Defense are the second-most expensive stats. Their power multiplier is 2.5
Dexterity and Endurance are the least expensive stats. Their power multiplier is 2.3
If you forget about what LEVEL these stats are and focus on trying to
keep their COSTS as roughly equal as possible, you'll find that Dex and
End are your HIGHEST levelled stats and then Cha and Def, and your
LOWEST stat is Force.
Your equipment is intended to balance this on the levelling chart and
make your combat better... but if your Endurance is too low you'll be
unable to maintain prolonged combat.
So many players focus heavily on Force and Dexterity and ignore
Charisma, Endurance, and supply Defense with a mediocre shot of gold
here-and-there.
So (this is only an example) the average raider might have stats similar to:
Force: 60 (level 61 costs 35,098 gold)
Defense: 50 (level 51 costs 14,351 gold)
Dexterity: 60 (level 61 costs 10,491 gold)
Endurance: 40 (level 41 costs 3,797 gold)
Charisma: 30 (level 31 costs 3,446 gold)
To properly utilize all aspects of the combat system, you should
actually be purchasing stat levels to keep their COSTS the same or as
close to the same as possible. With a Force of 60 a player SHOULD have:
Force: 60 (level 61 costs 35,098 gold)
Defense: 70 (level 71 costs 35,388 gold)
Dexterity: 98 (level 99 costs 34,529 gold)
Endurance: 98 (level 99 costs 34,529 gold)
Charisma: 70 (level 71 costs 35,388 gold)
Notice the rather dramatic difference in levels.
Because Force *IS* the most expensive, it's automatically given the
most focus and importance. So your most expensive stat should be what
you base all the other stat level costs at.
Oh and by the way... these are the BASE values, prior to modification
by equipment or potions or hideout addons. All of those values are
intended to be BONUSES.
Start levelling your players according to the obvious structure of the
combat engine stat use and enjoy the new updates to the game!
-- Lord Daerk Annatar Denelith"
(quoted whole post)